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Sun-Settlers
Having taken up residence in the Nexus only half a century ago, the origin of this wanderer tribe is hard to pinpoint. In search of magical lore and a good party, they are seen as whimsical and cheerful by the other nations. But when push comes to shove, their knowledge of spellwork and ritual magic is unparalleled. The Nexus’s unique properties have forced them to settle for much longer than they prefer, but the wealth of information arising from this most recent research project has made it worthwhile.
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New Characters may choose to start as a Sun-Settler *
Typical Clothing:
Loose and colorful. They do not frequently wear armor. Robes, cloaks, and sashes are not out of place.
Typical Specialties:
Any magic school (Spirit, Elemental, or Nature) and magical Production (Potions, Thamaugraphy, or Runes). Combat should not be forgotten though; Staff, Small Weapon, and Dexterity armor are highly valued.
Recommended Races:
Elves of the Sun, Halflings, The Hunted, and Humans.
Recommended Cultures:
Scholar - Studious and well learned, they maintain dedication to magical arts and the written word.
Wanderer - Always travelling and moving to new locations in search of wisdom and prosperity.
Seafarer - Only a couple of generations ago, the Sun-settlers travelled across the great ocean to reach this continent. The seafaring ways of life are still passed on to the longer lived or more old-fashioned of the settlers.
Only tribesmen may purchase this skill:
Lore (Sun-Settlers) -This represents progression within the group, advancement and new responsibilities. May be used to gain favors and influence with the Sun-settlers.
* Recommended options are intended as a starting point to create a new character but are by no means the only possibilities.




